📄 skillActivePromisingmedium

unity-mcp

by CoplayDev

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

Supported Platforms

🤖 Claude Code

Stars

10.6k

Skill Type

📖 Library & API Reference

Quality Score

104/200

License

MIT

Forks

1.2k

Last Updated

Jun 11, 2026

Discovered

Apr 21, 2026

Validation

Passed

github.com/CoplayDev/unity-mcp

Quality Breakdown

104/ 200

Content Signals

â—‹Gotchas/Edge Cases+40
✓Progressive Disclosure+30
â—‹Trigger Description+20
â—‹Verification/Safety+20
✓Code Examples+15
✓Composability+15

Repo Health

✓Recent Activity+15
✓Scripts/Automation+10
✓Real Usage (Issues)+10
✓Single Responsibility+10
✓Config/Persistence+10
✓Install Instructions+5

Multi-platform bonus: +5 pts if tool supports 2+ platforms. Score derived from 12 structural signals — not stars or popularity.

Trust & Verification

medium

Requires extended permissions (shell access, subagents). Review before use.

Active

Updated within the last 90 days. Actively maintained.

Unverified skill. Always review source code before installing any skill from an unknown author.

Risk Assessment

  • Persistent configuration modification through .claude/ directory with mcp.json and settings.json
  • Multiple AI client configurators that modify external tool configurations (Claude Desktop, Cursor, VS Code, Cline, etc.)
  • Custom runtime compilation capability via RoslynRuntimeCompilation which executes C# code dynamically
  • GitHub Actions workflows that automate publishing to Docker and PyPI without clear approval gates
  • Bootstrap/installation automation present in CustomTools and dependency management system
  • MCP server implementation that could accept remote commands from AI assistants